You turn around. An old woman sits in a plastic lawn chair behind you, staring out at the sea. "Whippersnapper," she says. "Move outta the way, will you? You're blocking my view." [[Move out of her way]] [[Stay where you are]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> The ship continues to move through the waves. [[Turn around]] [[Stay put]] (if:visits >= 5)[The void speaks to you.] (if:visits >= 5)["This isn't working, kid. Try something else."] (if:visits >= 5)[[Hints 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> You step out of the old woman's way. "Thank you, dear," she says. She pauses. "Could you do me a favor?" [[Accept]] [[Politely decline]] [[Rudely decline]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> You keep your feet planted on the deck. "Well if you won't move, I guess I'll move you myself!" The old woman rises from her chair, and with the ungodly strength of a thousand grannies, picks you up and hurls you out of her path. You notice a key sticking out of her pocket. [[Ask about the key]] [[Go back to the railing]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> You awkwardly clamber over the ship's railing and leap into the sea below. An old woman speaks from the deck as you plummet. "Was that you?" You hit the water below. The void speaks to you. "Let's not try that one again." [[Hints 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay> You catch the key in both hands. It's heavy. "Below deck," the woman says. "Give it back to the captain before he knows it's even gone. Whatever you do, don't let him catch you, or you'll meet your maker." You look around. There is a metal door behind the old woman. [[Unlock the door]]You open your eyes. Wakey wakey! [[Continue to Chapter 2|Chapter 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wakey.m4a" autoplay>The door is unlocked. You wonder what the key is for. Stairs descend into darkness. [[Walk down the stairs]] [[Somersault down the stairs]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Staircase.m4a" autoplay> You carefully walk down the stairs. At the end of the staircase is a hallway. Paintings line the wall. As you examine the paintings, you realize they're all of the same person: a stern looking young man in a captain's hat, holding a teeny tiny black poodle. [[Touch the painting]] [[Continue down the hall]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> "Whee!" you shout, flinging yourself head over heels down the stairs. You roll down the stairs, breaking all your limbs. Ouch. The void speaks to you. "Why would you even //think// that was a good idea?" [[Hints|Hints 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>You reach out to touch the painting. The man in the painting shouts at you in a Polish accent. "No touch! Only look!" [[Touch the painting again]] [[Continue down the hall]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> "What did I tell you?!" the man in the painting shouts, swatting at you again. "Boundaries, kid, boundaries." [[Touch the painting again]] [[Continue down the hall]] (if:visits >= 2)["Kid, I'm really starting to get irritated." ] (if:visits >= 3)["Kid, don't try it again." ] (if:visits >= 4)["You're on my last nerve, kid." ] (if:visits >= 5)["Alright! That's the last straw!" ] (if:visits >= 9)["Fluffy! Attack!" the man in the painting shouts. The poodle launches out of the painting and devours you. ] (if:visits >= 9)[The void speaks to you.] (if:visits >= 9)["A+, my friend."] (if:visits >= 9)[[Wake up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> You continue down the hall, trying to ignore the paintings whose eyes seem to follow you. You reach another door at the end of the hall. It's made of wood, and painted white. A plaque on the door reads 'Captain'. [[Knock on the door]] [[Try to open the door]] [[Kick the door down and yell "FBI!"]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> It doesn't fit. "It's unlocked, moron!" The old woman calls. Embarassing. [[Go through the door]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> Nobody answers. [[Knock again]] [[Try to open the door]] [[Kick the door down and yell "FBI!"]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> No answer. [[Knock again]] [[Try to open the door]] [[Kick the door down and yell "FBI!"]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> The door creaks open. It wasn't latched. The room is empty. An office desk sits in the middle. A tommy gun is mounted on the wall over the desk. A locked liquor cabinet sits in the corner. [[Sit at the desk]] [[Take the gun]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You sit down in the swiveling office chair. [[Spin in the chair]] [[Open the desk drawer]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You take the tommy gun off the wall. It's heavy in your hands. Suddenly, someone appears in the doorway. You recognize him as the man from the paintings in the hall, minus the poodle. "What are you doing in here?!" he shouts, in a Polish accent. [[Hand him the key]] [[Shoot him]] [[Put the gun down]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> "Whee!" You spin around in the chair. [[Spin again]] [[Open the desk drawer]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You open the drawer. It's empty. It looks sad. There's an outline of a key in the dust at the bottom. [[Put your key in the drawer]] [[Get up from the desk]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> "WHEEEEE!" You spin again. This time, you get spinning a little too fast. You launch out of the chair and knock the gun off the wall. It hits you on the head and kills you. You do not have a very strong head. The void speaks to you. "Can't say I blame you for that one. Who can resist a spinning chair? Try to stay on task next time, though." [[Hints|Hints 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>You place the key in the drawer. You stand up. [[Take the gun off the wall]] [[Don't take the gun]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You stand up from the desk. [[Take the gun]] [[Leave the gun alone]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You don't take the gun. Suddenly, there's a noise behind you. Someone has entered the room. You immediately recognize him as the man from the painting, minus the poodle. He stares at the key in your hand. "You again?! Where did you get that?!" he shouts in a Polish accent. [[Tell him the truth]] [[Make something up]] [[Give him the key]] [[Ask him where the poodle is]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> "An old lady on deck gave it to me," you explain. "Of course she did," he growls. "I'm gonna kill that lady." "Wait, really?" you ask. "Right after I kill you." The man walks past you and takes the tommy gun off the wall. He shoots you fifteen times, which seems a little excsessive. The void speaks to you. "Well done." [[Wake up]] "I found it," you lie. "Where?" the man asks gruffly. "It was the surprise in my Kinder Surprise Egg." "Sure it was, kid," the man says. He walks past you and takes the tommy gun off the wall. He shoots you fifteen times, which seems excsessive. The void speaks to you. "Well done." [[Wake up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>"Don't talk about Fluffy!" the captain shouts. He grabs the tommy gun off the wall and shoots you fifteen times, which seems excessive. The void speaks to you. "Well done." [[Wake up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>You hold out the key to the captain. "I'm sorry!" you say. "Here! You can have it!" "You're a theif," he says, snatching the key from you and taking the tommy gun off the wall. "Thievery is not tolerated on my ship." He shoots you fifteen times, which seems excsessive. The void speaks to you. "Well done." [[Wake up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>"FBI! OPEN UP!" you shout, kicking the door with all your might. It slams open. The door was not latched. You could have just opened it. Way to make a dramatic enterance, though. The room is empty. An office desk sits in the middle. A tommy gun is mounted on the wall over the desk. A locked liquor cabinet sits in the corner of the room. [[Sit at the desk]] [[Take the gun]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You pull the trigger. The captain falls down dead. [[Leave the room]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> "I think I'm supposed to give this to you," you say, handing the captain the key. "Where did you get that?!" he shouts. "You theif!" [[Shoot him]] [[Put the gun down]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> The second you set the gun down, the captain grabs it and shoots you fifteen times, which seems excessive. The void speaks to you. "Well done." [[Wake up]] You take the gun off the wall. It's heavy in your hands. Suddenly, someone steps into the room. You recognize him immediately as the man from the paintings, minus the poodle. "Not you again! What do you think you're doing with my gun?!" he says, in a heavy Polish accent. [[Apologize]] [[Shoot him]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> You leave the gun on the wall. As you turn around, you realize someone has joined you in the room. You recognize him as the man from the painting. "You again? Can I help you?" he says in a Polish accent. [[Ask him where his poodle is]] [[Excuse yourself]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> "I'm sorry sir," you say quickly. "Whatever," he says. "Get out." You scamper out of the room. You spend your days wandering the ship until you finally disintegrate into dust. The void speaks to you. "You ought to be more confrontational, kid." <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay> "She's not here today," he says, adjusting his captain's hat. "She's at the groomer." He opens the drawer of his desk. "Ah, there it is," he says, taking out the key. He strolls over to the liquor cabinet in corner and unlocks it. "Ah yes come to papa," he says, pulling out a bottle of gin. [[Criticize his taste in alcohol]] [[Express your concern]] [[Ask for some gin]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> "I don't need any help, but thanks," you say, ducking out of the room. You spend the rest of your days wandering the ship, until finally you wither away. The void speaks to you. "Make small talk." <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You spend eternity wandering the ship. [[Wander|Leave the room]] (if:visits >= 2)[The void speaks to you.] (if:visits >= 2)["Violence isn't the answer, kid."] (if:visits >= 3)["Well, actually, it is. But not in the way you think."] (if:visits >= 5)["You're on the right track. Perhaps if the blood was on someone else's hands...] (if:visits >= 6)["That's all I'm telling you, kid. Get lost."] (if:visits >= 6)[[Back|Hand him the key]] (if:visits >= 6)[[Hints|Hints 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay> "Gin, huh?" you say. "I pegged you more as a whiskey type. How much did that bottle cost, five bucks?" "I'll have you know this bottle is laced with unicorn tears and hand bottled by elves!" he shouts. "It cost more than your entire net worth!" [[Apologize]] [[Continue to hound him]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> "What? You're not even gonna share?" you say. "Sharing is caring." "No." [[Steal his gin]] [[Apologize]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> "Oh, really?" you say. "You spent your entire life savings on a bottle of gin? Well that explains the outfit." "What's wrong with my outfit?" he shouts. "You got a problem with my style, buster?" [[Apologize]] [[Steal his gin]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You snatch the bottle of gin out of his hands. [[Drink it]] [[Throw it to the ground]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> You take a swig of gin. You immediately die of alcohol poisoning. The void speaks to you. "Man, talk about a lightweight." [[Hints|Hints 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>You toss the bottle of gin to the ground. It shatters. Seething with rage, the captain grabs the tommy gun off the wall and shoots you fifteen times, which seems excessive. The void speaks to you. "Good job, kid." [[Wake up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>"Should you really be drinking this early?" "There's no concept of time out here, kid," the captain says, drinking the gin straight from the bottle. [[Apologize]] [[Bring his mommy into it]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay> "What would your mother say? I bet she'd be disappointed," you say. "Don't bring my mommy into this!" the captain shouts, taking the tommy gun off the wall and shooting you fifteen times, which seems excessive. The void speaks to you. "Good job, kid." [[Wake up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>You turn back to the railing. The ship continues on through the sea for all eternity. The void speaks to you. "Your neutrality is detrimental." [[Hints 1]]"Sure thing!" you say. "What is it?" The old woman fishes a key out of her pocket and hands it to you. "I swiped this from the captain. You've gotta sneak it back into his desk. If he catches me with it, he'll kill me. That man's got issues." [[Take the key]] [[Decline|Politely decline]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> "Bah, kids these days are so ungrateful!" she says. "Guess I'll do it myself." The old woman rises from her chair and vanishes through the metal door behind her. [[Wait]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> "No. Get lost, granny." The old woman rises from her chair, and with the ungodly strength of a thousand grannies, picks you up and hurls you over the railing. You hit the water below. The void speaks to you. "Good job, kid." [[Wake up]]"Alright!" you say. "Good luck!" The old woman tosses the key. [[Catch it]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> The old woman never returns. You are alone on the ship. [[Wait]] (if:visits >= 3)[The void speaks to you.] (if:visits >= 3)["Respect your elders."] (if:visits >= 3)[[Hints 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> "What's that you've got there?" you ask. "Mind your own business," the old woman says. [[Go back to the railing]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> You stand at the bow of a steamship, clinging to the railing. The ocean creates a white noise around you. There is no horizon. The gray sea stretches out for miles before fading into gray sky. You hear the sound of a chair scraping on the deck of the ship behind you, followed by an old woman's voice. "Oh dear lord have mercy, not //you// again." [[Jump the railing]] [[Turn around]] [[Stay put]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay> [[Hint please|Hints 1]] [[Restart chapter|Play Chapter 1]] Click 'hint please' for a hint. Hints will be revelaed in descreasing subtlety. The hint page will be available any time you reach a dead end. (if:visits >= 2)[What does l'appel du vide mean?] (if:visits >= 3)[The void is calling.] (if:visits >= 4)[Sometimes the void itself speaks to you if you mess up. Pay attention to what it says.] (if:visits >= 5)[Survival is not the goal.] (if:visits >= 6)[Are you dreaming? Have you tried waking up?] (if:visits >= 7)[When some people die in dreams, they wake up.] (if:visits >= 8)[I bet it would be easier to have someone kill you than to try and wake up on your own.] (if:visits >= 9)[You need to get someone to kill you.] (if:visits >= 10)[You have viewed all available hints.]<p><img src="https://artscorps.org/wp-content/uploads/2021/04/909CD39B-AE12-4EA4-A483-9F563585E9E7.png"width=600 height=452></p> (align:"=><=")+(box:"X=")[[[Begin|Chapter 1]]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Lappel-du-vide-theme.m4a" autoplay> ''//Chapter 1//'' //''The Ship''// [[Play Chapter 1]] [[Skip to Chapter 2|Chapter 2]] [[Hints|Hints 1]]''//Chapter 2//'' //''The Landfill''// [[Play Chapter 2]] [[Skip to Chapter 3|Chapter 3]] [[Hints|Hints 2]]You stand in the middle of a landfill. Red sand stetches out on either side of you. Far off in the distance, red canyons can be seen. There's not a soul in sight. The only thing for miles is garbage. [[Try to wake up]] [[Start walking]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay> You will yourself to wake up. You kick yourself in the shin. You pinch your arm. It does not work. [[Start walking]] [[Try again]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>You begin to shuffle through the red sand, paying attention to the garbage surrounding you. An ominous meat freezer is strewn off to the side. Off in the distance, you see a silhouette against the darkening sky. [[Approach the figure]] [[Open the freezer]] [[Walk on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay> You pinch your arm. You spin in a circle. You punch yourself in the face. It doesn't work. [[Try again]] (if:visits >= 2)[The void speaks to you.] (if:visits >= 2)["Goodness gracious, let's stop doing that, kid."] (if:visits >= 3)["Trying to wake yourself up is only gonna end in disaster, pal. Move along."] [[Hints|Hints 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>You walk towards the person in the distance. As you get closer, you realize it's a boy, holding a red balloon. He has the silliest bowl cut you've ever seen in your life. [[Ignore him]] [[Call out to him]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>You pry open the lid of the meat freezer. Inside is a pile of more junk. A postcard on top of the pile shows a picture of impossibly blue water surrounded by red cliffs. You flip the postcard over. In cursive, someone has written: Dear Wladimir, How's life at sea? Please tell me you're not still carrying that silly poodle with you everywhere. When are you coming back? Your friends at alcoholics anonymous miss you. Love, Mom P.S. Your dad is dead. [[Approach the figure]] [[Walk on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay> You ignore the boy and continue to wander through the landfill. [[Walk on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>"Hey!" you shout across the landfill. He turns to you. "Oh! You're back! What do you need?" [[Ask him for directions]] [[Ask for the balloon]] [[Make fun of his haircut]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>You continue on through the landfill. [[Walk on]] (if:visits >= 2)[You pass a meat freezer that you're pretty sure you've seen before.] (if:visits >= 2)[[Open the freezer]] (if:visits >= 3)[You continue through the red sand under the ever-darkening sky.] (if:visits >= 4)[You keep walking. This place looks familiar.] (if:visits >= 5)[You pass the meat freezer again.] (if:visits >= 6)[The void speaks to you.] (if:visits >= 6)["I think you're going in circles, kid."] (if:visits >= 6)[[Hints|Hints 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>"Do you know where to go?" you ask. "Well, for starters, where are you trying to get to?" [["I'm trying to wake up."]] [["I don't know, I think I'm lost."]] [["I gotta get to Walmart, stat!"]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hallway.m4a" autoplay>"Can I have that balloon?" The boy shrugs and hands it to you. "Sure. I don't really need it anyways." [[Ask him for directions]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>"That's the dumbest haircut I've ever seen in my life," you say. "Yeah," the boy says. "It's not the best." [[Continue to provoke him]] [[Ask for the balloon]] [[Ask him for directions]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>"Oh," the boy says. "Do you want me to try waking you up?" [[Yes please]] [[No thanks, bud]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>"Me too," the boy says. "Are you dreaming too?" you ask. "I don't know," the boy says. "Maybe." He turns and silently walks away. [[Walk on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>"Walmart, huh?" the boy asks. "I can't help you with that. I think we're pretty far from Walmart." Before you can get another word in, he turns and walks away. [[Walk on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>"I've never woken someone up before," the boy says. "At least not from inside the dream." "I think I have an idea," you say. [[Ask him to scare you]] [[Ask him to pinch your arm]] [[Ask him to kill you]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>"Okay," the boy says. "Well, have fun dreaming." He turns, balloon in hand, and walks away without another word. [[Walk on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>"Boo!" the boy shouts. Nothing happens. [[Ask him to pinch your arm]] [[Ask him to kill you]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>He pinches your arm. Nothing happens. [[Ask him to scare you]] [[Ask him to kill you]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>"Hm, I don't know about that," the boy says. "You're not really killing me," you explain. "You're just killing me in the dream." "I guess," the boy says. "But I don't really have anything to kill you //with//, is the problem." "True," you say. "I bet we could find something, though," the boy says. "I mean, this is a landfill after all." [[Good idea!]] [[Maybe not]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>"Who cut your hair for you? A blind five year old?" "I did it myself," he says. "There aren't a lot of barbers out here." [[Bully him some more]] [[Ask for the balloon]] [[Ask him for directions]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>"You look like someone microwaved a muppet, you bowl-cut freak," you say. "I bet you smell bad too, like a stale corn dog." The boy walks away, leaving you alone in the landfill. The void speaks to you. "Not everyone is as confrontational as those people on the boat, you know." [[Hints|Hints 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>"Sure!" you say. "Let's start looking for something, then," the boy says. The two of you begin searching through the piles of junk. [[Search in a sewing kit]] [[Look through an old fridge]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>"I think I changed my mind," you say. "Okay," the boy says. He turns and walks away. [[Walk on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>You peek inside the sewing kit, hoping to find a pair of scissors or a knitting needle. All you find is a single safety pin. "I mean, I guess I could kill you with a pin," says the boy. "But I think it'll take a while." "You're probably right," you say, putting the pin in your pocket. [[Look through an old fridge]] [[Move on]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>You open the door of the fridge. A swarm of fruit flies buzz out. The only thing inside is a single tomato that looks like it's been there for years. [[Close the fridge]] [[Eat the tomato]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>You close the fridge. [[Search in a sewing kit]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>"Woah, woah, woah!" the boy says, as you put the tomato in your mouth. "What are you doing?" You eat the tomato. It tastes so bad that it kills you on the spot. The void speaks to you. "Definitely not gourmet cuisine." [[Hints|Hints 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>"Let's keep looking," the boy says. The two of you scan the horizon for anything that looks promising. "Over there!" the boy says, pointing off in the distance. A chain link fence divides the landfill. On the other side, a woman throws knives at an old wardrobe. "Maybe she'll give us a knife!" the boy says. "Come on!" The two of you rush over to the chainlink fence. [[Climb the fence]] [[Call the woman over to help you]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>You grab the chainlink fence and pull yourself up it. As you make it to the top, you realize barbed wire is strung over the top. [[Try to climb through the barbed wire]] [[Climb down]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Landfill.m4a" autoplay>You hoist yourself up over the barbed wire fence. You get tangled in it immediately. "Ow!" The boy tries to jump up to get you down, but you're hopelessly tangled. [[Yell for help|Scream stuck in fence]] [[Try to untagle yourself]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>You carefully climb back down. [[Call the woman over to help you]] "Hey, lady!" you shout. "A little help here?" The woman is too far away to hear you. "Do we have anything that can make a loud noise to get her attention?" The boy asks. [[Pop the balloon]] [[Scream]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>You thrash around in the wire. Nothing happens. [[Yell for help|Yell stuck in fence]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>The woman jumps. "You nearly gave me a heart attack!" she says in a Polish accent, bustling over to you, knife in hand. "What do you want?" [[Ask for her knife]] [[Ask her to kill you]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay>"Can I-" you start. "Have my knife?" she says. "I don't think so. The only person I give weapons to is my son. Boy does he love his tommy guns." [["I think I know your son."]] [["Pretty please with sprinkles and guns on top?]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/The-landfill.m4a" autoplay>"Let me guess, you want me to kill you?" she says. "Not gonna do that, pal." "How did you know I was gonna say that?" "I had a feeling," she says. "I don't need blood on my hands. Figuratively or literally. Have a good one." The woman walks away, leaving you alone with the boy. The void speaks to you. "The boy already agreed." "Again?" you ask. "How many people has this happened to?" "You," she says, shaking her head. "This happens to you every day." You wonder what she means. [[Ask her to get you out of the fence]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>She sighs and climbs up to where you are, using her knife to cut the wire away. You carefully climb back down to your side of the fence. "What do you want?" she asks. [[Ask for her knife]] [[Ask her to kill you]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Steamship.m4a" autoplay>"You do?" the woman says. "Yup," you say. "The captain, right? With the guns? We've best friends for a while. I want to give the knife to him as a present." The woman narrows her eyes. "You know him, huh? What's his name, then?" (input-box:2bind $Wladimir,"XXXX=",1,"type here...") [[That's his name!]] [[Hints|Hints 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay>The woman chuckles. "Nope." She walks away, leaving you and the boy alone. The void speaks to you. "Mother knows best." [[Hints|Hints 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>(if:$Wladimir contains "Wladimir")["Very well." The woman hands you the knife. "Tell Wladdy his mother loves him! Also tell him his friends at alcoholics anonymous miss him and that his father died last week."] (if:$Wladimir contains "Wladimir")[[Take the knife]] (if:$Wladimir is not "Wladimir")[The woman sighs and shakes her head. She turns and walks away, leaving you and the boy alone in the landfill.] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>"Thank you very much!" you say, taking the knife. "Anything for my little Wladdy," she says. "Bye bye now." The woman turns and walks away. You hand the knife to the boy. "Here goes nothing," he says. The boy stabs you. It doesn't hurt. [[Wake up|Wake up chapter 2]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>You open your eyes. You are not awake. You are in another room, this time a hall lined with doors. You hurtle down it, unable to stop. On every door is a sticky note. "Get out of here," they read. [[WAKE UP!]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Waiting-room.m4a" autoplay> You sit up in the darkness. That was weird. The void speaks to you. "Don't do that again." [[Continue to Chapter 3|Chapter 3]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wakey.m4a" autoplay>[[Hint please|Hints 2]] [[Restart chapter|Play Chapter 2]] Click 'hint please' for a hint. Hints will be revelaed in descreasing subtlety. The hint page will be available any time you reach a dead end. (if:visits >= 2)[Is there something the boy could help you with?] (if:visits >= 3)[The boy already agreed to kill you, you just need a weapon.] (if:visits >= 4)[You need to get the woman's attention somehow.] (if:visits >= 5)[You need to type her son's name in that box.] (if:visits >= 6)[Who is her son? The music is a hint. Where have you heard that music before?] (if:visits >= 7)[Her son is the ship's captain. What's his name? I bet something around here says it. She seems like the kind of person to send her son a postcard.] (if:visits >= 8)[There's a postcard in the meat freezer.] (if:visits >= 9)[The next hint reveals the answer to the text box.] (if:visits >= 10)[Wladimir] (if:visits >= 11)[You have viewed all available hints.]//''Chapter 3 The Canyons''// [[Play Chapter 3]] [[Skip to Chapter 4]] [[Hints|Hints gone]]Red canyons, dusted with snow, loom over you. They look familiar. The air is cold. You shove your hands in your pockets. In one pocket, something crunches in your hand. [[Examine it]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Old-Highway.m4a" autoplay> It's a crumpled postcard. On one side is a picture of a red landfill. On the other is familiar handwriting. It says: //Get out while you can.// You wonder who wrote it. You look around. In front of you, the road forks. [[Go left]] [[Go right]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Old-Highway.m4a" autoplay> You take the fork to the left. Snow crunches under your feet. [[Keep walking through the snow]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Freeway-2.m4a" autoplay> You walk towards the right. Snow crunches under your feet. [[Keep walking through the snow]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Freeway-2.m4a" autoplay> You walk on. As you continue, the canyons fade away behind you. You're now walking down a strip of highway, the barrier caved in and the concrete cracked. You hear footsteps approaching to the beat of military drums. [[Look for somewhere to hide]] [[Stay in the road]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Admirals-Approach.m4a" autoplay> You glance frantically around. [[Duck behind the freeway barrier]] [[Hide behind a nearby bush]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Admirals-Approach.m4a" autoplay> You stand in the middle of the road. The marching gets closer. A woman with long blonde hair dressed in an admiral's uniform leads a procession of soldiers down the road. [[Move out of the admiral's way]] [[Stay put|Stay in the admiral's way]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Admirals-Approach.m4a" autoplay> You dive behind the freeway barrier. The void speaks to you. "Wise move." [[Call back to the void]] [[Ignore the void]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hiding.m4a" autoplay> You duck behind a shrub. The void speaks to you. "Good idea, kid." [[Call back to the void]] [[Ignore the void]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hiding.m4a" autoplay> "You've never talked to me before unless I did something stupid," you say. "What can I say?" the void calls back. "That's what friends are for." "I didn't realize we were friends." "Of course we are," the void says. The footsteps down the road get closer. [[Watch]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hiding.m4a" autoplay> You ignore the void, watching the road from your hiding spot. The footsteps get closer. [[Listen|Watch]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hiding.m4a" autoplay> You watch as a woman with long blonde hair, dressed in an admiral's uniform approaches. She and the line of soldiers following her stop by the side of the road, gazing out at the desert beyond the freeway barrier. Off the side of the road is a towering metal bunk bed. The boy from the landfill stands next to it. There's a hint of reognition on his face as he glances at you, before glancing back towards the bunk bed. [[Talk to the boy|Boy]] [[Stay quiet|Boy]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hiding.m4a" autoplay> You dart out of her way. She doesn't even glance up at you. Instead, she and all her followers stop by the side of the road, gazing out at the desert beyond the freeway barrier. Off the side of the road is a towering metal bunk bed. The boy from the landfill stands next to it. There's a hint of reognition on his face as he glances at you, before glancing back towards the bunk bed. [[Talk to the boy|Boy]] [[Stay quiet|Boy]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hiding.m4a" autoplay> You stare at her. She continues marching towards you, the unblinking soldiers behind her following. In one swift motion, like she's rehearsed this a hundred times before, she pulls out a revolver and shoots you. [[Wake up|Wake up 3]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>You open your eyes. You're in a waiting room. The walls are white. The furniture is white. In the middle of the white coffee table in front of you is a single red rotary phone. The phone rings. [[Pick up the phone]] [[Wake up|Wake up 3]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Waiting-room.m4a" autoplay> "Hello?" The void speaks to you. "Hello." [[Ask the void for help]] [[Hang up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Waiting-room.m4a" autoplay> The boy says nothing. He gives a silent salute in the admiral's direction before pushing the bunk bed over. It crumples as it hits the ground. "What's it doing?" the boy asks the admiral, watching the bunk bed wither into ash. The admiral turns towards you, staring at you with steely eyes. "It's saying goodbye." She pulls out a revolver and shoots you. [[Wake up|Wake up 3]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Hiding.m4a" autoplay>The void speaks to you. "''//NO!//''" [[WAKE UP|Wake up now]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Waiting-room.m4a" autoplay> "Where am I?" you ask. "You're in a waiting room," the void says. "Why?" "I moved you here." [[Why?]] [[Wake up|Ask the void for help]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Waiting-room.m4a" autoplay> "You have to stop trying to wake yourself up. I decide when you wake up." [["Then why did you help me wake up before?"]] [[Hang up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Waiting-room.m4a" autoplay> "I let you. But I'm the one who decides when this dream is over, and it isn't over yet." "If you force yourself to wake up, you could destroy this dream forever. You'd never be able to visit again." [[Hang up]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Waiting-room.m4a" autoplay> [[WAKE UP|Wake up now]] (if:visits >= 2)["Wait!"] (if:visits >= 3)["It's dangerous!"] (if:visits >= 4)["You're gonna destroy this place!"] (if:visits >= 5)["Listen to me!"] (if:visits >= 6)[[Open your eyes]]As you open your eyes, the void's last words echo back to you. "After all I've done for you?" [[Proceed to Chapter 4]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wakey.m4a" autoplay>The void speaks to you. "[[Welcome back]]"The void speaks to you. "No." <audio src="https://artscorps.org/wp-content/uploads/2021/04/Dead.m4a" autoplay>[[Hint please|Hints gone]] (if:visits >= 2)[The void speaks to you.] (if:visits >= 2)["Stop it."] You stand on the shore, waves crashing across the blood red sand. The sky is dark, and thunder growls in the distance. Up in the hills, the boy from the landfill waves at you. He holds a sign in one hand. //''Bon Voyage!''// You wonder how he knew you would be here. You turn around. Behind you, an office building looms. [[Enter the building]] [[Run into the sea]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Red-sand-1.m4a" autoplay> You turn away from the sea, opening the heavy door of the office building in front of you. The world is dead silent. [[Look around]]You run forward into the waves, through shards of shattered glass and plastic debris. Everything around you goes silent, like someone has turned the volume down to zero. All you can hear is the void, deafeningly loud against the silence. "It's a scary world out there, kid." [[Keep going]]You continue on through the waves, the void reaching out to you from far away. As you make it into deeper water, waves crash over your head. [[Stay afloat]] [[Let yourself sink]]You splash to the surface, trying to stay afloat. [[Keep swimming]] [[Let yourself sink]]You stop resisting and let yourself sink to the bottom of the sea. You touch down on the bottom, red sand swirling through the water. You begin to fall through the sand, sinking through the ocean floor, until you feel yourself land on solid ground. [[Look around]]You continue to swim forward. Soon the scenery around you changes, and you find yourself in a flooded stairwell. Sunlight filters in through the wnidows high above you. The door in front of you is ajar. [[Swim through the door]] [[Turn back to the shore]]You swim forwards, pushing the heavy door open. You emerge through a curtain of vines into calm, impossibly blue water. In the distance, red cliffs drop down into the tranquil sea. The world around you glows in vibrant technicolor, like the saturation has been turned up. The void speaks to you. "It's nice, isn't it?" [["It's not real, though, is it?"]]You turn around, swimming back in the direction you came. The void speaks to you. "I knew you'd come back." You make it back to the shore. The boy is gone. The office building looms in front of you. [[Enter the building|Enter the building]]You're standing in a maze of cubicles, all devoid of people. In one cubicle, a postcard is pinned to the wall over an outdated computer. [[Turn on the computer]] [[Look at the postcard]]"It's as real as you want it to be. In fact, I have a proposal for you." [["What is it?"]]The sky slowly darkens as the world around you begins to dissolve, leaving you in the middle of a maze of office cubicles. In the cubicle to the left of you, a postcard is pinned to the wall above an outdated computer. [[Turn on the computer]] [[Look at the postcard]] "No!" the void shouts. [[WAKE UP WAKE UP WAKE UP]] (if:visits >= 2)[The world around you begins to flicker.] (if:visits >= 2)["Stop!"] (if:visits >= 3)[Static begins to distort the air.] (if:visits >= 4)["You'll destroy it all if you try to wake up on your own!".] (if:visits >= 5)["I'll let you go!"] (if:visits >= 6)[[What?]]"I'll wake you up," the void says. "You will?" "Yes," says the void. "Just stop trying to wake yourself up. I'm sorry for what I did. Please, just stop, and I'll let you go." Something hums from above. [[Look up]]Above you, the ceiling is gone. A UFO, made of black glass and gold, floats in the night sky above. Its arms slowly unfurl, like a sea plant. It hums gently, beckoning you towards it. "Get in," the void says. "And it'll take you home." [["Is this a trap?"]] [["What's the catch?"]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay> You tap the keyboard to wake the computer up. The computer's screensaver shows a picture of a red landfill. The void speaks to you. "You can stay here, you know. You can stay forever." [[Look at the postcard]]On one side of the postcard is a picture of a red landfill. The other side is blank. You put it in your pocket along with a pen. The void speaks to you. "You can stay here forever, you know." [["What?"]]"I can?" "Yes," the void says. [[Wake up|Wake up destroy]]"Stop that!" the void says. "What have I told you about waking up on your own?" [[WAKE UP WAKE UP WAKE UP]]"I promise it's not," the void says. "I'm sorry for keeping you here, kid. This one's on me. Get on board, and it'll take you home. You'll wake up." [["How do I know you're not lying?"]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay>"There is no catch. If I don't let you leave, you'll just keep trying. Get on board, and you'll wake up." [["How do I know you're not lying?"]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay>"You just have to trust me." The void pauses. "I'm sorry. Can you find it in your heart to forgive me?" [[Yes]] [[No]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay>"I forgive you," you say. The UFO's doors slide open. You step inside. They close behind you. The UFO's glass arms fold up into the shape of a black and gold steamship, and it sails away into the night sky with you on board. Suddenly you realize what's happening. [[Take out your postcard]] [[Reach out to the void]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay>"No," you say. [[Wake up|Final wake]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay>Everything falls into place. Why the ship's captain said 'not again.' Why the boy in the landfill knew you. Why the woman on the other side of the fence knew what you were going to ask her before you even said it. Why the admiral knew you were coming. You take the postcard out of your pocket and write yourself a note. //"Get out while you can."// You put the note in your pocket, just as the UFO's doors slide open. [[Step outside|Play Chapter 1]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay>The void says nothing. Silence. [[Take out your postcard]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/UFO.m4a" autoplay> [[WAKE UP WAKE UP WAKE UP WAKE UP|Final wake]] (if:visits is 2)[The cublicles begin to dissolve.] (if:visits is 3)["Stop!"] (if:visits is 4)["I'll die without you!"] (if:visits is 5)[The walls cave in.] (if:visits is 6)["You can never come back to this world again! You'll destory everything!"] (if:visits is 7)[The ground falls away beneath you. For a moment, you float through darkness.] (if:visits is 8)[[Open your eyes|Good morning]] You open your eyes. Your newphew Wladimir's toy poodle nudges your hand with her nose. Your family stands around you, wearing Santa hats. Your sister steps forward. You recognize her immediately as the old woman from the deck of the ship. "Way to ruin the holiday party!" Your grandson, holding a red balloon, looks to his mother, concerned. Your daughter tosses long, blonde hair out of her eyes. You can totally picture her in an admiral's uniform. She ruffles your grandson's hair. Your other sister steps forward. "You were asleep for hours!" She sounds just like the woman on the other side of the landfill fence. You sit up, looking around at all the familiar faces. "Maybe a little less eggnog next time, Granny," Wladimir says. [["I had the weirdest dream."]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wakey.m4a" autoplay>"Yeah, cause you drank like five whole--" Wladimir starts. Your daughter elbows him to shut him up. You don't respond. You never registered what your voice really sounded like before, but hearing it again, you recognize it immediately. It's the voice of the void. [[The End]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wakey.m4a" autoplay>"Good idea!" the boy says. He takes the pin out of his pocket and stabs the balloon. [[Pop!]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>You scream bloody murder. [[AAAAAAAAAAAAAAA!!!!|Pop!]]The boy takes out his safety pin and stabs the balloon. [[Pop!|Okay stuck in fence]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>You scream bloody murder. [[AAAAAAAAAAAAAAAAAAAAAAA!!!|Okay stuck in fence]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>The woman jumps, before bustling over to you. She rolls her eyes. "Not again," she says in a Polish accent. You wonder how many other people have gotten themselves into the same predicament. [[Ask her how many other people have gotten themselves into the same predicament]] [[Ask her to get you out of the fence]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wladimir.m4a" autoplay>"Hey! Lady!" The woman can't hear you. "I think we're too far away," the boy says. "Do we have anything that could make a loud noise?" [[Pop the balloon|Balloon stuck in fence]] [[Scream|Scream stuck in fence]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Wandering.m4a" autoplay>The boy stabs the balloon with the pin. [[Pop!|Okay stuck in fence]] Thank you for playing //L'appel Du Vide.// [[Play again|Welcome screen]] <audio src="https://artscorps.org/wp-content/uploads/2021/04/Lappel-du-vide-theme.m4a" autoplay>